Built by describing it
Four real workflows, each one conversation. What was asked, what got built, and the tools that did it.
Fire-base site survey, drawn on the map
Terrain statistics over each candidate zone scored slope and elevation spread; clear-spot search found the buildable pads; the ridgelines that overlook each site came from profile sampling. Everything was drawn back onto the F10 map as circles, polylines, and labels — a survey the whole squadron can read at a glance.
terrain_statsfind_clear_spotterrain_profileadd_drawing_circleadd_drawing_line_segmentsA full SAM site in one sentence
One call placed the whole battery — search radar, TELARs, and command post in correct formation, aligned to face the threat axis. A second drew the engagement ring where Blue pilots plan around it. What used to be twenty minutes of unit-by-unit placement is one exchange, and the AI fights it properly because the composition is right.
create_sa11_sitefind_clear_spotadd_drawing_circleA multiplayer mission, built while the server waited
Client slots, a tanker on station, AWACS coverage, opposing ground forces, radio presets per flight, and kneeboard pages with frequencies and the game plan — assembled conversationally in minutes, saved, and loaded onto the server the same evening.
add_plane_groupcreate_refuel_flightcreate_awacs_flightset_radio_presetsadd_aircraft_kneeboardOne change, twelve missions
The kind of maintenance that kills campaign projects — a dozen missions, three changes each, all of it consistency-critical — becomes a loop: open, edit, validate, save, next. A mission report at the end confirms every file got the same treatment.
open_mizset_start_timeset_weatherset_warehouse_inventoryvalidatemission_report